Before you invite everyone

  • Big Walk is built for 2–12 online players; the official FAQ does not describe a proper solo mode.
  • Choose a reliable host. The host owns the world save, so that person should be available for the next session.
  • There is no public matchmaking. Arrange the group first and share the join code privately.

Use the game’s communication rules

Proximity voice is part of the design: voices fade with distance, react to walls and corridors, and can travel through walkie-talkies. Agree on a regroup landmark before anyone wanders away. Text chat is available, but visual gestures and tools are also part of the intended play.

A low-spoiler first route

  • Complete the opening co-op activities as a group instead of splitting immediately.
  • Keep physical puzzle rewards together and remember where dropped tools were left.
  • Treat the Red Tower and Map Room as the useful early navigation goal.
  • Open only the next hint on a puzzle page; save the full solution for when the group is genuinely stuck.