Who owns the save?

The official FAQ states that the host owns the world save. Other players can join that world, but the group should not assume every participant receives an independent copy of its progress.

Plan recurring sessions

  • Choose a host who can attend the group’s planned sessions.
  • Have the host use the same save when continuing.
  • Before a long puzzle route, confirm the host did not accidentally create a new world.
  • Keep a simple note of the last major unlock: Map Room, chairlift, tunnel, train or ending route.

Changing hosts

Do not promise a save-transfer method unless House House documents one. If the original host is unavailable, the safe assumption is that another player may need to host a different world.